Snake Strikes Back!
This coming Thursday, June 12, 2008, is the launch date for Metal Gear Solid 4. I had already reserved a copy of the Limited Edition at Gamestop quite some while back and it’s been an bearable wait. I didn’t spend a lot of time fawning over the previews of the game and only recently lost a good chunk of time watching the latest trailer and video advertisements for the ingame PMCs (Private Military Company). From all that I’ve seen, MGS4 seems to take elements from the previous installments and make them better. For example, the cumbersome, and irritating, camouflage mechanic from Metal Gear Solid 3 has been streamlined into the Octocamo, which is an electronic camouflage system that when activated, automatically blends with whatever surface Snake is next to.
Other changes also helps ease gameplay, like allowing Snake to walk/shuffle while crouched. It has always pissed me off when I had Snake crouched in previous games and tried to move, only to find him going into the prone position. But the best part, for me anyway, is the near certainty that MGS4 won’t do the switcheroo on us like what happened in MGS2.
After watching the trailers, I already have some expectations on the quality of the graphics, which isn’t really a good thing, but with the quality that was in the previous games, I have faith that I won’t be disappointed.











