Archive for January, 2010


Five ways to tell you’re playing a classic-style RPG

This is a post of endearment and not of resentment, mind. Also, the term “classic-style” means to me that the RPG follows the format of older RPG video games, like Final Fantasy and Dragon Quest (Dragon Warrior).

  1. You do not have a quest tracker or ingame journal. The gods help you should you take a break without writing down your current objective.
  2. You can’t see the enemy’s hp level. Shouldn’t the goblin be dead by now?
  3. You must grind to level up before reaching the next area. You better save before venturing forth two screens up, lest you be bested by a slime!
  4. You can’t save just anywhere. So, I really need to go to an inn or church to record my progress? Can’t I just scribble a note on the back of my map?
  5. You must traipse through dungeons basically having only one thing you need.  You: “Hello?” Echo: “Hello! Come find good loot guarded by mean monsters!” Echo 2: “Well, you might not find any loot worth writing home about, but there are mean monsters!”

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